WikiShrek

For the GameCube port, see Shrek Extra Large

Shrek is a video game based on the first installment in the Shrek film franchise. It was released exclusively as an X-Box launch title on November 14, 2001.

This is the first Shrek video game to be released, and the first to be rated "T for Teen" by the ESRB. The game was also noted for being one of the first commercial titles to make use of deferred shading.

Plot Summary[]

After the events of Shrek, Fiona is suddenly kidnapped by the evil wizard Merlin. In order to rescue her, Shrek must perform good deeds around the lands of Duloc Hills. This will eliminate the ominous clouds surrounding Merlin's Dark Tower Fortress of Pure Evil, leaving it open for anyone to finally confront the wizard.

Levels[]

Characters[]

Enemies[]

Reception[]

The game received generally unfavorable reviews, gaining a mediocre rating of 5.6 from IGN. While the gameplay was widely criticized, the use of deferred shading garnered praise. Otherwise, the graphics were also nothing of note. In later years, the game would gain a cult following- especially within the speed running community. The game was only released on X-Box, but a port of the game was released on Nintendo GameCube shortly after under the title Shrek Extra Large. Despite being regarded as a slight improvement, the port was received more negatively. A PlayStation 2 port was planned to follow the GameCube release, but was scrapped when TDK lost the Shrek license.

Gallery[]

Trivia[]

  • Shrek's Swamp is the only location from the film that's a level in-game.
  • Lord Farquaad and Dragon appear on the game's main menu, despite not being in the game.
    • Coincidentally, the level Red Dragon Castle features art of a dragon that's similar in design to "Dragon" from the films.
  • Spawn creator Todd McFarlane created original characters for this game, as well as concept art shown in the game's credits.
    • Most of the designs were actually pitches for potential characters in the original film. They were initially rejected for deviating from the film's production design, leading to their inclusion in the game.
  • If one manages to go out of bounds in a level (such as going through the window in Prince Charming Castle), Shrek will be teleported to a doorless chamber containing chickens and green orbs. Once there, the game soft-locks and the player is unable to pause to leave the game. At this point, the system would need to be reset.
  • Early press releases show that instead of Princess Fiona you would have rescued Donkey instead.
  • There was going to be a two player mode where player two being Princess Fiona given that there were early animation for her in the game.
  • The game's development was done in only "10 Lucky Months". This can be seen in the game's credits under the "Special Thanks" section.
  • During development, DreamWorks provided character and world models from the film, but software incompatibility prevented them from being used and so models had to be done from scratch.
  • TDK was planning on making a direct sequel to the game, as Shrek 2 was listed on TDK's E3 lineup in 2003. However, TDK lost the Shrek licensing to Activision, leading the project to be canned.
  • The game acts as a pseudo sequel to the first film as Shrek is already married to Fiona in the story. Despite this, it was still marketed as being based on the first film.
  • The DVD of the first Shrek film features hints for this game in the Special Features menu. However, most of these hints featured aren't missions in the game or are actions that can't be done in-game such as throwing enemies like a bowling ball or hitting them with a hammer.
  • The music in this game was composed by Dave Kerr (who is well known for being the creator of popular mobile game My Singing Monsters).